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#property indicator_chart_window
#property indicator_buffers 6
#property indicator_color1 Fuchsia
#property indicator_color2 Green
#property indicator_color3 Orange
#property indicator_color4 LightSkyBlue
#property indicator_color5 LemonChiffon
#property indicator_color6 Fuchsia
#import "user32.dll"
int GetClientRect(int a0, int& a1[]);
#import
extern string ______________0_____________ = "Parameters for Gartley Patterns";
extern bool FiboStep = TRUE;
extern bool DirectionOfSearchMaxMin = TRUE;
extern int SelectPattern = 1;
extern int ExtGartleyTypeSearch = 0;
extern int ExtHiddenPP = 1;
extern bool ExtGartleyOnOff = FALSE;
extern int patternInfluence = 1;
extern bool patternTrue = TRUE;
extern int AlgorithmSearchPatterns = 0;
extern int PotencialsLevels_retXD = 1;
extern int visibleLevelsABCD = 3;
extern int PotencialsLevelsNum = 5;
extern int maxDepth = 55;
extern int minDepth = 3;
extern int IterationStepDepth = 2;
extern int maxSize_ = 150;
extern int minSize_ = 15;
extern int IterationStepSize = 3;
extern double maxPercent_ = 10.0;
extern double minPercent_ = 0.4;
extern double IterationStepPercent = 15.0;
extern string visiblePattern = "000000000000000000000000000";
extern int NumberPattern = 1;
extern int maxBarToD = 15;
extern double AllowedBandPatternInfluence = 1.618;
extern int RangeForPointD = 2;
extern int VectorOfAMirrorTrend = 0;
extern color ExtColorRangeForPointD = Red;
extern color ExtLineForPointD_AB = MediumBlue;
extern color ExtLineForPointD_BC = Chocolate;
extern color ExtColorPatterns = Blue;
extern string ExtColorPatternList = "Blue,DarkGreen,Navy,Sienna,MediumBlue,RoyalBlue,DodgerBlue,CornflowerBlue,LightSkyBlue,SlateBlue,MediumSlateBlue,SlateGray,LightSteelBlue";
extern double ExtDeltaGartley = 0.09;
extern double ExtDeltaStrongGartley = 0.07;
extern int varStrongPatterns = 1;
extern int levelD = 1;
extern color colorLevelD = Red;
extern bool Equilibrium = FALSE;
extern bool ReactionType = FALSE;
extern int EquilibriumStyle = 1;
extern int EquilibriumWidth = 0;
extern color ColorEquilibrium = Red;
extern color ColorReaction = Tomato;
extern bool Ext_BAMMPattern = TRUE;
extern int PeakZZDragon = 5;
extern bool Ext_4PointPattern = TRUE;
extern double _maxXB = 0.618;
extern bool _50 = TRUE;
extern bool ABCD = TRUE;
extern bool visibleABCDrayZZ = TRUE;
extern int ABCDrayZZStyle = 0;
extern int ABCDrayZZWidth = 2;
extern string ABCDAlternate = "0.382,0.5,0.618,0.786,0.886,1.272,1.618,2.0,2.618";
extern int CustomPattern = 0;
extern double minXB = 0.67;
extern double maxXB = 0.67;
extern double minAC = 0.618;
extern double maxAC = 0.618;
extern double minBD = 2.46;
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